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Unstoppable gorg 2
Unstoppable gorg 2













unstoppable gorg 2

This idea forces you into thinking up a new tactical style which becomes second nature in no time at all, the hallmark of a simple and compelling idea done right. It’s a rather clever idea really and completely changes the mechanics of the tower defence genre, putting as much emphasis into manoeuvring your satellites into the path of attacking aliens as building them. There are several rings around the base with only a few places on each ring to build them, but each ring can be rotated so the satellites can change position. The setup is that the titular Gorg are aliens invading Earth’s solar system, and you have to defend each planet or space station with an array of orbiting weapon-mounted satellites. There’s only a certain amount of spots you can place them, yes, and once placed you can’t move them… but you can move the spot. Except in this case, you don’t, as those “stationary” platforms are a little more mobile. All defending, no attack, hold off the assaulting forces through careful management of stationary defence platforms, the main resource is the sun, you know the drill.

unstoppable gorg 2

Even an exclamation mark would’ve made it 80% more tantalizing.Īmbiguous title aside, Unstoppable Gorg, like PVZ, is a tower defence game. Futuremark’s Unstoppable Gorg could really have done with a title like that. Plants Vs Zombies is catchy, intriguing, memorable, and makes you want to play it just to find out what it’s about. Did you know that PopCap’s phenomenal tower defence title Plants Vs Zombies was originally going to be titled ‘Lawn of the Dead’? A swift no-no from the Romero estate curtailed that, but I have to wonder if the game would’ve been as popular as it is now if it had that title instead.















Unstoppable gorg 2